By Jeff Grubb, Andria Hayday
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Additional info for Al-Qadim: Arabian Adventures (Advanced Dungeons & Dragons)
This consists of a +2 bonus to all saving throws against attacks using that element, and +2 to all proficiency and ability checks involving that element. The mage also gains +1 to each damage die inflicted with an attack using that element (magical or otherwise). In addition, if the mage suffers an attack using the specialty element, a -2 penalty is applied to each damage die (with a minimum of no damage inflicted). For example, a flame mage would gain a +1 to each die of a fireball he or she casts, while a sea mage would gain a +2 on a swimming proficiency, and a wind mage a -2 to each die of damage inflicted by a djinni’s whirlwind attack.
An elemental mage gains a 40 percent bonus to his or her chance to learn spells within the chosen province. Spells designated “universal” are learned normally. An elemental mage also has additional control over and resistance to his or her chosen element. This consists of a +2 bonus to all saving throws against attacks using that element, and +2 to all proficiency and ability checks involving that element. The mage also gains +1 to each damage die inflicted with an attack using that element (magical or otherwise).
The unisex title is suluk. The optional feminine title is suluka (sah-LOO-kah). The plural, sa’luks, has been anglicized. Any rogue class is eligible. Role: Sa’luks are traditionally without property or possession. Their lack of material ties gives them a mobility that many other classes and kits lack. In a sense, all rogues become sa’luks when they follow the free-wheeling path of adventure, living fully and for the moment. Hence, this kit represents the least specialized rogue of all—the common thief who is quite happy to survive by theft and finesse.